Latest Updates
23 Kas 2024
Preliminary Faction System and Player Alliances
Summary:
- Implemented the foundation for a faction system, allowing players to form alliances or clans.
- Basic UI added for creating and managing factions.
- Early-stage diplomacy mechanics introduced, letting allied factions share resources or coordinate missions.
27 Tem 2024
Ship Mechanics and Atmospheric Entry Tests
Summary:
- Foundational mechanics for spacecraft takeoff, atmospheric transition, and space travel are now in place.
- Experimental “arcade” and “simulation” flight modes have been tested.
- Added heating effects and vibration feedback during atmospheric entry
22 Haz 2024
First Prototype on Planet Surfaces
Summary:
- We have created our first test environment for landing on a planet without any loading screen.
- Simple soil, rock, and plant models are being tested for surface textures.
- Players can now walk on the planet’s surface and interact with NPCs in a testing environment.
25 May 2024
NPC System and City Prototypes
Summary:
- We built our first city prototypes, introducing security, civilian, and merchant NPCs.
- A basic patrol system has been implemented to test roaming characters within the city.
- AI infrastructure is in early development to expand NPC behaviors further.
26 Nis 2024
Inventory System and Crafting Mechanics Developed
Summary:
- Gathered resources can now be displayed in our newly implemented inventory system.
- The crafting module allows players to create basic items using collected materials.
- We introduced minor visual improvements and drag-and-drop functionality in the interface.